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  1. Scripting functions that ask for a weapon ID need an integer that refers to the GTASA weapon ID list. They are listed below.

  2. Main Page | General Information | Skins | Weapons | Vehicle Models | Textdraws | Object IDs To be used with a range of weapon functions. OnPlayerDeath , GivePlayerWeapon and SendDeathMessage are most relevant to this list.

  3. ID: weapon_heavysniper_mk2 Name: Heavy Sniper Mk II Hash: 0xA914799 ID: weapon_marksmanrifle Name: Marksman Rifle Hash: 0xC734385A ID: weapon_marksmanrifle_mk2 Name: Marksman Rifle Mk II Hash: 0x6A6C02E0

  4. www.open.mp › docs › scriptingopen.mp | Weapon IDs

    Weapon IDs. info. This page contains all of the in-game weapons used by OnPlayerDeath, GivePlayerWeapon, SendDeathMessage. About us.

  5. 26 de sept. de 2014 · The following 56 pages are in this category, out of 56 total.

  6. 4 de dic. de 2021 · giveWeapon gives a specified weapon to a certain player or ped. There is an optional argument to specify ammunition. For example, a melee weapon doesn't need an ammo argument. Note: When setting ammo for weapons in slot 0,1,10,11 or 12, the ammo max is 1.

  7. 7 de jun. de 2010 · First, you have to write numbers without [ and ] in these tables. To check if a table has the value, you can cycle through them. This code will check if current local player's weapon is included in table noreloadweapons: local is_weapon_in_table = false.

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