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  1. This mod utilizes your other CPU cores/threads to do really quick path-tracing from your camera to all block/-entities to determine rather they are visible or not. During the rendering, the not visible ones will be skipped the same way entities behind you are.

  2. Using async path-tracing to hide Block-/Entities that are not visible - Download the Minecraft Mod Entity Culling by tr7zw on Modrinth.

  3. 28 de jun. de 2024 · 1.21, 1.20.6, 1.19.4, 1.18.2, 1.17.1, 1.16.5. Entity Culling Mod identifica rápidamente qué bloques y entidades están fuera de tu campo de visión para no renderizarlos. Esto libera recursos de tu CPU y mejora significativamente el rendimiento del juego, especialmente en mundos complejos o con muchos mods. Esta característica novedosa ...

  4. Entity Culling is a client-side performance mod which aims to skip rendering of hidden (tile-)entities. In vanilla it just renders all (tile-)entities which are in the field of view of the player. This means there may be hundreds of (tile-)entities eating your fps while you can't even see them because they are hidden behind a wall.

  5. Using async path-tracing to hide Tiles/Entities that are not visible.

  6. 8 de jun. de 2022 · Entity Culling Mod. Using async path-tracing to hide Block-/Entities that are not visible

  7. 2 de may. de 2022 · Skip rendering of hidden entities. 11.1M Downloads | Mods

  8. Entity Culling Mod (1.21, 1.20.1) uses async path-tracing to hide Tiles/Entities that are not visible. Minecraft skips rendering things that are behind you, so why is it rendering everything that you still can’t see because of a wall in the way?

  9. This mod utilizes your other CPU cores/threads to do really quick path-tracing from your camera to all tile/-entities to determine rather they are visible or not. During the rendering, the not visible ones will be skipped the same way entities behind you are.

  10. Entity Culling is a client-side performance mod which aims to skip rendering of hidden (tile-)entities. In vanilla it just renders all (tile-)entities which are in the field of view of the player. This means there may be hundreds of (tile-)entities eating your fps while you can't even see them because they are hidden behind a wall.