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  1. In ten chapters, composed of ten “commands” accompanied by original illustrations from comic artist Leland Purvis, Rushkoff provides cyberenthusiasts and technophobes alike with the guidelines to navigate this new universe.

  2. And as we move into an increasingly digital reality, we must learn not just how to use programs but how to make them. In the emerging, highly programmed landscape ahead, you will either create the soft ware or you will be the soft ware. It’s really that simple: Program, or be programmed.

  3. In ten chapters, composed of tencommands” accompanied by original illustrations from comic artist Leland Purvis, Rushkoff provides cyber enthusiasts and technophobes alike with the guidelines to navigate this new universe.

  4. 6 de sept. de 2011 · A friendly little book with a big and actionable message helps readers come to recognize programming as the new literacy of the digital age. The debate over whether the Net is good or bad for us fills the airwaves and the blogosphere.

  5. How can technology be directed? In this spirited, accessible poetics of new media, Rushkoff picks up where Marshall McLuhan left off, helping readers come to recognise programming as the new...

  6. In this spirited, accessible guide to poetics of new media, Rushkoff picks up where Marshall McLuhan left off to create a template through which to see beyond the social conventions and power structures that have vexed us for centuries.

  7. 1 de nov. de 2010 · Using digital apps, children can learn to code directly related to STEM disciplines and develop programming skills using computers and tablets (Rushkoff, 2010).

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    relacionado con: Program or Be Programmed: Ten Commands for a Digital Age
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