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  1. 25 de oct. de 2023 · Virtual Reality technology has gained prominence in higher education as a potential tool to enhance student engagement and learning experiences. This study examines the impact of Virtual...

  2. 25 de oct. de 2021 · Augmented reality (AR) and virtual reality (VR) headsets 1,2 are emerging as next-generation interactive displays with the ability to provide vivid three-dimensional (3D) visual experiences.

  3. 22 de dic. de 2023 · Immersive virtual reality (IVR) technologies and IVR learning experiences have been increasingly used in education settings to support a variety of instructional methods and outcomes by providing experiential and authentic learning experiences.

  4. 23 de ago. de 2023 · Virtual reality (VR) and augmented reality (AR) are two different types of technologies that have become at the forefront of the entertainment industry. However, these technologies are also being applied in education to help students see things from a new perspective or learn a new skill.

  5. 16 de dic. de 2020 · Virtual reality (VR), as a subset of immersive learning environments, may hold a yet-to-be-realized promise to enrich the context of teaching and learning and extend the capabilities of human cognition to new dimensions through expanded means of engagement.

  6. 1 de abr. de 2020 · Recently, virtual reality (VR) technologies are actively being incorporated into education, teaching, and training in various application domains. Although VR is not new, the recent developments in immersive technologies – in terms of visualization and interactions – have made VR increasingly attractive to scholars.

  7. 8 de sept. de 2022 · Virtual reality (VR) refers to a computer-generated, three-dimensional virtual environment that users can interact with, typically accessed via a computer that is capable of projecting 3D information via a display, which can be isolated screens or a wearable display, e.g., a head-mounted display (HMD), along with user identification ...