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  1. Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses multiattack on its turn, it can use each animated chain to make one additional chain attack.

  2. One humanoid that the ghost can see within 5 feet of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body. The ghost now controls the body but doesn't deprive the target of awareness.

  3. Chain devils animated the chains on their body and swung them around to rend and restrain their targets. While kytons normally could move only their own chains, a ritual known as the Gift of Chains, allowed them to manipulate chains not attached to their bodies.

  4. Multiattack: The devil makes two attacks with its chains. Chain: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage. The target is grappled (escape DC 14) if the devil isn't already grappling a creature.

  5. Tharizdun (pronounced: /θ ɑːrˈɪ z d ʌ n/ thar-IZ-dun), also known as The Chained God and The Elder Elemental Eye, was a long-forgotten interloper god originating from Oerth who sought to destroy all that is. During the Dawn War, he created the Abyss, an act for which he was imprisoned by the gods.

  6. Each time a chained spirit creates a spirit anchor using its chain spirit ability, it gains the following benefits: a +2 profane bonus to Armor Class, fast healing 5, a chain attack, immunity to positive energy, and the spectral sight ability.

  7. Prerequisite: 5th level, hex spell or a warlock feature that curses. As a bonus action, you cause a psychic disturbance around the target cursed by your hex spell or by a warlock feature of yours, such as Hexblade's Curse and Sign of Ill Omen.